Good news is, we did the new Cover of the German PC Games. It´s featuring RISEN the new game developed by Piranha Bytes.
I´ve done covers for games before but never for a magazine so this is a first timer which is always fun.
Thanks to Producer Michael Paeck and Pirnaha Bytes for giving us this opportunity.

I did the character in maya with heavy detailing in Zbrush. It´s got about 40 2K textures and took me almost 2 weeks to finish. Coworkers Michi and Harald helped me with the modelling of the chainmail and the sword to get it done in time. As well as Nathalia with the posing.
The background is an ingame screenshot of the game with a little paintover.
Here´s the image without the title overlays and a closeup of the nameless hero´s face.


and a maya screenshot. You can see the guides of shave and haircut which I was using for the first time. It gives great results for creating realistic hair.

Bad news is, another game we were working on was cancelled. As the publisher lost a quadrozillion dollars lately, they decided to shut down some projects.
I did the concept for the main character which I am now allowed to show cause it´s not gonna be used anymore. Lucky we got paid already.
First I did a 2D sketch in Photoshop

…and then created the character in CG for proper shading but tried to stick very close to the drawn version. I only did the top half of the character and left out anything which wasn´t in view.

Here´s a maya snapshot. All the detail was ofc done in Zbrush, my weapon of choice when it comes to high detailed organic structures.

You can see the differences between this one and the Risen character screenshot. As the hero was set up for animation I went with low resolution geometry and relied on a wild mixture of displacement, bump and normal maps to bring in the detail. The turtle on the other hand was modelled for this one shot only so I didn´t bother much and simply exported the high detail geometry and added just bump, diffuse and specular maps to the shader.